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Home Assets & Development

Unreal Engine 4 Bundle 2 June 2021

June 24, 2021
in Assets & Development
0
Unreal Engine 4 Bundle 2 June 2021

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Unity Asset Bundle 2 June 2021 Free Download – Free Unreal Engine Assets Download

Unity Asset Bundle 2 June 2021 – Plugin, Game Assets

Unity Asset Bundle 2 June 2021 details can be found below by pressing Buy Here or View Demo Button. VFXDownload.Net Is a free Graphics or VFX Content Provider Website Which Helps Beginner Graphics Designers like Free-Lancers who need some stuff like Major Categories Motion Graphics Elements, Transitions, Photoshop Plugins, Illustrator Plugins, Graphics & Vector, Creative market, videohive, Graphicriver, Stock Footages, After Effects Template, After Effects – Premiere Pro Plugin & Scripts, Premiere Pro Template, Sounds Effects, Free Luts, Free Courses, free softwares, etc in vfxdownload.net.

Unreal Engine 4 Bundle 2 June 2021 Free Download

Includes:

Post-Soviet Village
The architecture is mostly Russian and Eastern European.

This asset pack has fully procedural snow and many variations of modular houses’ parts. It’s up to you to make a happy freshly-built village or a gloomy and abandoned environment with ruined homes.

The first example map is a vast winter scenery. The second one is to demonstrate the summer version of the asset pack.

Technical Details
Technical Details
Features:

Most of the assets have Vertex Paint options
Two example maps with totally different seasonslighting
Fully customizable and procedural snow on all the materialsmeshes that would have snow on them in winter.
Detailed and carefully textured modular assets
A landscape with a multi-layered Landscape Material and customizable tessellation.
Modular meshes and prefabs
Interchangeable PBR Materials
Game-ready environment

******************************************************************************************************

Post-Soviet World
Walls, windows, doors, roofs, staircases, railings, hedges, balcony pieces, street lamps, and other props (like pipes, furniture, antennas, satellite dishes, etc.) are presented in different variations so there is no limit to your creativity.

The architecture is mostly Russian and Eastern European.

Important Note:

Everything you see in the video is presented inside this asset pack. However, only one apartment is finished and game-ready. You can copy it as many times as you need and make your own adjustments to it or you can build your own apartments as you see fit.

Technical Details
Features:

Most of the assets have Vertex Paint options
Detailed and carefully textured modular assets
A landscape with a multi-layered Landscape Material and customizable tessellation.
Modular meshes and prefabs
Interchangeable PBR Materials
Game-ready environment

******************************************************************************************************

Motion Symphony
Note: This is not a ‘plug and play’ asset or character framework

Note: Motion Matching has animation requirements to work properly

Motion Symphony is a suite of cutting edge animation tools that enable high fidelity character animation while also simplifying your animation graph. The flagship technology of ‘Motion Symphony’ is motion matching but it also contains several pose matching nodes that can either supplement motion matching or be used independently as needed. Please see the following links for more details:

Locomotion Demonstration
Tutorial Playlist
F.A.Q
Motion matching is the cutting edge in real-time interactive animation for game development and there have been many high profile AAA games shipped over the last 4 years utilizing this same kind of technology. Motion Symphony brings motion matching to the masses in Unreal Engine 4 with quality tools and, a modular workflow and well optimized code. For more details see ‘Understanding Motion Matching’ in the documentation.

Note: Motion matching has animation requirements. Please read the F.A.Q, documentation and animation authoring guide to get a better understanding of the plugin and what is required to make it work.

Note: Motion Symphony is not an all encompassing character system or movement system. It is a set of tools for animation synthesis which can be used in your animation graph any way that works for your project.

Technical Details

Features:

Motion Matching
High fidelity character locomotion in a single node
Support for cut clips
Optimized pose search
Trait / tag system
Pose Matching
Multi-Pose Matching
Transition Matching
Motion Snapshot – seamless matching between states

******************************************************************************************************

The Mega Taunt Multi Pack

Pack 3 now added! as well as mirrored versions of all pack 1 and 2 animations
A Taunt / emotes animation Multi Pack that contains both mega taunt packs and any future pack will be added

601 animations 150 Taunts and 150 Looping poses all mirrored

Technical Details
Scaled to Epic skeleton: (Yes)

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

Animated: (Yes)

Number of Animations: 601

Animation types (In-place):

Supported Development Platforms: (All)

Supported Target Build Platforms: (All)
******************************************************************************************************

Journeyman’s Minimap

Add one or more (mini-)maps to your game with customizable border, shape and transparency. Add icons to actors in C++ or BP. Customize icon animations with gameplay driven materials and hook your gameplay logic up to minimap UI events. Multiplayer compatible.

Icons are greatly customizable, such as in terms of texture, animated material, rotation, size in screen or world units, draw color and draw order. When an icon is outside the minimap it can appear as an arrow at the edge of the map. Any aspect of an icon’s appearance can be changed during gameplay via C++ or BP.

Intuitively prepare background textures by dragging a volume into the world that will generate a top-down render, optionally with nav mesh, every time you move or nudge the volume. Draw over the render and assign it to the volume. It will then show up in the minimap. Supports automatic background texture switching in multi-floor dungeons and when transitioning between in and outdoors.

Add suspense to your game with the included fog of war feature. If used, minimap backgrounds start blacked out and players can move around to gradually uncover the map. The player and other actors can either temporarily reveal areas in fog to achieve MOBA/RTS style team vision, or permanently reveal visited areas for action RPG style exploration. Icons can show or hide in fog and fog values can be queried for gameplay purposes. A post process effect is included that can be used to render the fog in the world.

 

 

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  • â–¶ Premiere Pro Templates Free
  • â–¶ After Effects project Free
  • â–¶ Free Softwares
  • â–¶ Free Course
  • â–¶ Free Graphics & Vector Art

Unity Asset Bundle 2 June 2021 Download (6.8 GB)

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Unreal Engine 4 Bundle 2 June 2021

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