Free Download Aescripts AE Shapes Blender v1.0.2 for After Effects latest version, After Effects software platform is compatible with this Script. Whether you’re using a Windows or Mac device, this powerful tool can be easily downloaded and integrated into your work. From designers to video editors and filmmakers, anyone can benefit from the advanced features and capabilities of this Script. So why wait? Download it for free today and start using it in your projects to achieve stunning results. With aescripts Script, the possibilities are endless.
After Effects | 2023, 2022, 2021, 2020 |
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AE Shapes Blender – aescripts + aeplugins
AE Shapes Blender aescripts is a Script which support windows or mac or both. AE Shapes Blender for After Effects details can be found below by pressing Buy Here or View Demo Button. VFXDownload.Net provides fresh and free digital assets for video editors, filmmaker, gamers and more. VFX uploaded files on some free and premium filehost. There you can download most of all free or pay on premium fast speed filehost. VFXDownload share Motion Graphics Elements, Transitions, Photoshop Plugins, Illustrator Plugins, Graphics & Vector, Creative market, videohive, Graphicriver, Stock Footages, After Effects Template, Plugin & Scripts, Premiere Pro Template, Sounds Effects, Free Luts, Free Courses, free softwares, etc in vfxdownload.net.
AE Shapes Blender Information
AE Shapes Blender allows you to blend shapes together easily in After Effects. Just select 2 or more shape paths and
click on the button to create the blend. You can choose between advanced and simple properties to control the blend.
Key Features
Blend Methods
Blend Directly
Blend Along Spine
Advanced Properties
Stretch
Scale
Offset
Loop
Fill
Stroke
Opacity
Twist
Replace Spine
Freeze/Unfreeze Blend
Reverse Blend Order
Other Paths Options (Applicable on any selected paths or blends)
Match Vertices
Shift Vertex
Reverse Paths
Open/Close Paths
(All samples are provided with the script.)
HOW TO CREATE A BLEND?
Select 2 or more shape’s paths properties. Make sure paths are converted to bezier paths if they are
primitives.For creating the blend it is recommended that the paths have similar number of vertices and close
statuses. In case
these are differnt then the script will automatically detect and ask to fix automatically.
Click on “Create Blend” button and the blend will be created with 4 layers to control the blend.
(Very complex paths with a lot of points and large number of shapes may require more calculation speed.)
Calc Layer – Contains the calculations.
Spine Layer – The layer for spine path. Change the path to control the blend.
Blend Layer – This is the only layer that will render and consist all the blended paths.
Master Layer – Master paths reside in this layer and if changed the whole blend will be affected.
(More details are included in instructions pdf and tutorial below.)
ADVANCED PROPERTIES
Advanced properties allows you to have more controls over blended paths. If you don’t enable this then only simple
controls will be added. You can easily change the properties for each control in the “Effects Controls” panel of
master paths layer.
OFFSET CONTROLS
It will add 2 controls for master and blended paths to the layer. You can offset the paths using these
controls.
In the master controls you can decide either to use spine to control the paths direction or blend them
directly. You can stretch, scale and offset the master paths along the spine. Master path’s offset controls
will only work if the spine is enabled. If you want to rotate the paths with the spine then enable rotate
along spine checkbox and all blend paths will follow the spine direction.
In offset controls for blend paths you can set stretch, scale and offset values for the blend. These controls
will work even if you don’t have spine enabled or blending directly. You can also loop between the blended
paths to create seamless loops or backgrounds with loop controls.
FILL CONTROLS
Fill controls allow to add 1 or 2 fills to the blended shapes. In 2 colors fill interpolation, the transition
will be applied from one color to the other. You can also change opacities for the fills using one or two
interpolations.
STROKE CONTROLS
In the stroke controls you can set the stroke colors, widths and opacities using one or two interpolations.
OPACITY CONTROLS
With the opacity controls you can control the overall opacity of blended paths or can trim out the shapes
from start or end of the blend using opacity start and opacity end sliders. You can also apply feather with
the fall off slider to both start and end opacities and it will help you in creating seamless loops. Make
sure to disable limit opacity to shapes checkbox for applying it to loops.
TWIST CONTROLS
Using twist controls you can transition the twist from start to the ends of the blended paths. One value
needs to be in negative direction form the other.
BLEND METHODS
ADVANCED PROPERTIES
OTHER FEATURES
BLEND METHODS
There are 2 blend methods to use for the blend and you can change later if you want:
Blend With Spine – In this method the paths will stick to the spine and you can change the direction
using spine path. If you want to move the paths you need to edit the spine paths.
Blend Directly – In this method the paths will blend directly with each other.
MATCH VERTICES
You can match the vertices of 2 or more paths using this option. You can also select
any paths outside the blend and it will work as well. It will calculate the distance between each
point on path and will choose the largest one to add point on. You can decide to match the vertices
incrementally or in decremental way.
SHIFT VERTEX
This option will shift the vertex of any selected path or paths to forward or
backward upon your choice. It won’t make any difference if you apply to the whole blend. But if you
change any one of that you can see the difference as the path points blend with each other according
to their position on paths.
REVERSE PATH
To reverse the direction of any selected path or paths from inside or outside the
blend. It will reverse all the points value on path while preserving the actual shape.
ADD PATHS
Using this option you can add any selected paths to the selected blend. It will
detect and ask to match the vertices and close statuses if finds any difference in those.
REMOVE PATHS
To remove any selected path / paths from the blend. You need to be in edit mode of
that path or select the path property from the master paths layer and click on this button to remove
it. You can also remove the shape group manually from layer’s contents.
REPLACE PATHS
You can replace any path from blend with any other path. It will also ask to match
vertices and close statuses if any difference is found. You can also select more than one paths from
blend and to replace and will select the first matched pairs.
REPLACE SPINE
This option will replace the spine with any other path and it will update the spine
layer with that new path. All you need is the selected path property and any layer from the blend
and it will detect its spine automatically to replace.
REVERSE ORDER
To reverse the order of the blended paths from top to bottom or bottom to top. These
will be more visible in blend that uses fills. In strokes you may not notice the shapes order.
FREEZE / UNFREEZE BLEND
You can freeze or unfreeze the blend that will bake out all the expression to the
static values. You won’t be able to change any property unless you unfreeze it. This option will
help you to freeze the blend if you don’t want to animate it and will improve performance. You can
also freeze the blend temporarily while working on a render intensive project.
FAQs
Can I animate the paths?
Yes, you can easily animate the master paths using keyframes and the blended paths will update automatically.
Make sure if you add or remove any points then you need to click on “Match Vertices” button to match the vertices again.
How to export SVG?
Follow these steps to export the blended shapes in SVG and to use in other programs like Illustrator:
Freeze the blend using “Freeze Blend” button in the script UI panel.
Use Bodymovin extension’s “SMIL (svg)” export format feature to export the blend to SVG.
Check out the quick tutorial here: Click here to watch
I have simple properties how to update to advanced?
You can easily update simple controls with advanced ones and vice versa using these steps:
Select any blend layer.
Click on “Refresh” button in script UI to update the UI with current blend controls.
Now activate or deactivate any advanced property.
Click on “Update” button to apply new controls to the blend.
How to switch expression engine to make blend work properly?
If you are using “Legacy ExtendScript” engine then you may need to switch it to “JavaScript” engine.
Follow these steps to switch to the JavaScript engine:
Go to project settings (Ctrl + Alt + Shift + K) for Windows and (Command + Option + Shift + K) for Mac.
Go to “Expressions” tab in project settings dialog box.
Under “Expression Engine” menu choose “JavaScript”.
Overview Tutorial
Intro
Overview
Blend Name
Total Shapes
Blend Method
Offset Controls – Master
Offset Controls – Blend
Fill Controls
Stroke Controls
Opacity Controls
Twist Controls
Refresh / Update
Match Vertices
Shift Vertex
Reverse Paths
Open / Close Paths
Replace Spine
Add Paths
Remove Paths
Replace Paths
Reverse Order
Freeze / Unfreeze Blend
Use Shape Properties
Sample Projects
Download – Complete User Guide – AE Shapes Blender
Check out the complete user guide for AE Shapes Blender to read out more about how each functionality works and tips to follow while creating blends.
1.0.3 (Current version) – Aug 16, 2022
Improved support and better error messaging for online activation
Download More For Free :
AE Shapes Blender Demo & Download
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Aescripts AE Shapes Blender v1.0.2 (WIN+MAC) | Size: 91.83 MB
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