Free Download Blender Market – Bakemaster v2.0 for Blender new released version, Blender 3d software is compatible with this add-ons. It is a simple plugin that may be used by anyone. The Blender Market add-ons are designed to extend the capabilities of the software and make it easier to use. Add-ons can range from simple extensions that add more tools to the user interface, to more complex ones that add new features or integrate with external services. Have a look at this great addons for blender that you can use into your work.
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Bakemaster Information
Blender Market – Bakemaster v2.0 We all know that models with loads of geometry require way more computer power to render. On the other hand, lowpoly model is easier to handle, and you can transfer high-resolution details onto it. This is called texture baking, and BakeMaster delivers everything you need to get it fast and of the highest quality.Welcome to BakeMaster, a powerful and feature-packed baking solution created for Blender.Along with the BakeMaster’s intuitive and convenient workflow baking process becomes a pleasure. The addon is for users who can’t stand wasting time and yearn for most functionality with professional and cutting-edge baking features.With it, baking feels like a new book. Everything is right in your hands, under control, and easy to access and configure. Created by artists, BakeMaster is straightforward and comfortable to use, yet lands with numerous tweaks and toggles to fully meet your ultimate texture baking preferences.Baking with BakeMaster takes only three steps:An unlimited number of objects and maps to bake, each driven by unique or grouped settings – carry it all out with BakeMaster!Baking standardly with Blender is ok. But what about baking dozens of models with a desire to have different settings, maps, masks, or view how baked maps will look like, make sure your objects have a correct shading set up, perform a Channel Pack, or any other highly requested task? It can easily lead to losing valuable time. Here is when BakeMaster comes into play. It can manage all of that in seconds and with a few clicks!Have complex materials? Never worry about the nodes again: toggle a couple of settings, and BakeMaster will configure it all for you. Are Cycles maps gone? Not just yet – simple UI and manageable settings make it feel cool.Whether you come from Game Dev, prepare and texture your models, or bake for fun, BakeMaster is for you.The addon fits beginners as well as proficient users. Comfortable creation tools saving you time and making your artistic thoughts never jump out of the boat are vital.Click on the hyperlinks to view the most important sections in the online Documentation, or follow them below.Make sure the Blender version you use is compatible with BakeMaster.Download the latest BakeMaster addon version from the Blender Market or Gumroad.Go to your Blender Preferences and install the downloaded zipped folder.It is recommended to install the latest BakeMaster version, as it delivers more stability, improvements, and features.If you have a previous version of BakeMaster running, make sure you uninstall it first:If you have any issues with installing the addon, feel free to reach out for help.BakeMaster can be accessed in the 3D Viewport. Hit the “N” key on your keyboard and you’ll see the side menu pop up on the right. Head over to the addon’s panel called “BakeMaster”.To start settings up maps (image textures) for the mesh objects you want to bake, add these objects to the Table of Objects. Do it by pressing the “Add” button on the top:If you have highpolies or cages beside lowpoly models, add them to the Table too.BakeMaster can automatically match all your lowpolies, highpolies, and cages with each other. To do so, press the “ɑ”button (Containers will form):The Table of Objects provides additional controls for the Objects in it.You can read about them here.Select the object in the Table of Objects to configure its settings.Mind this section if you plan to bake from high to lowpoly meshes.Table of HighpoliesTable of all added highpolies for the current object.Add HighpolyAdd new highpoly for the current object.Remove HighpolyRemove the current highpoly from the table.Read more about High to Lowpoly panel here.Configure crucial UV and other settings for the object like bake to Image Textures or Vertex Colors.UV Layer for bakeChoose UV Map to use for baking.UV Layer TypeSet the type of chosen UV Layer for bake. Single – single tile, Tiled – UDIM tiles, Automatic – automatically determine if the chosen UV Layer for bake is single-tiled or uses UDIMs.Read more about UVs and Layers panel here.Let BakeMaster save you time with important mesh normals and shading correction that can decrease the number of projection glitches when baking from highpoly.Triangulate lowpolyEnable lowpoly triangulation. Takes time but improves lowpoly mesh shading with redundant UV stretches.Recalculate lowpoly normals outsideRecalculate lowpoly mesh vertex and face normals outside.Use smooth-shaded lowpoly for baking. Can be kept unchecked if you’ve set up the shading on your own.Read more about Shading Correction panel here.When baking decals separately, configure Decal Object baking.Set the current object to be the Decal Object.Read more about Decal Object panel here.Specify how you want to output the baked result.Output files naming convention. Write keywords starting with $, any additional text can be added. View available keywords by hovering over this setting.Directory path on your disk to save baked maps to. “//” is relative to the blend file.Assign a new material to the object after the bake with all baked maps included.if checked, the object won’t affect any other objects while baking.Read more about Bake Output panel here.Each object has a list of added maps. The slideshow below will guide you through.Table of all added maps for the current object.Add a new map pass to the table.Remove the current map from the table.Load/save the Map panel Settings to a preset.Remove all added maps from the table.Select a map in the table to configure its settings. Click on the map in the table to choose its type in 36 available.Each map has got custom map settings.Read more about Adding Maps here.BakeMaster can bake 36 different map types, here are some of them:AlbedoGlossinessOpacityVector DisplacementPositionAOCavityCurvatureIDXYZ MaskGradient MaskEdge MaskWireframe MaskBesides the map type mentioned above, there’s more to tweak.Read how you can fully customize each map here.Preview how the map will look when baked!Albedo MetallicMetalnessRougnessAlbedo SpecularSpecularGlossinessOpacityEmission/LightmapNormalDisplacementVector DisplacementPositionDecal Pass NormalAOCavityCurvatureThicknessIDMaskXYZ MaskGradient MaskEdge MaskWireframe MaskBSDF Pass IORVertex Color LayerConfigure output format settings for maps.Set unique format settings for each map.Choose a file format for output image files. BMP, PNG, JPEG, TIFF, EXR.Specify the output map resolution. You can choose between the common ones or set custom.Create image texture with a transparent background instead of solid black.Supersample anti-aliasing. Improve image quality by baking at a higher resolution and then downscaling to a lower resolution. Helps to remove stepping, jagging, and dramatic color difference near color area edges.Automatically reduce the number of samples per pixel based on the estimated noise level.Number of samples to render per pixel.Denoise and descpeckle baked maps as a post-process filter.You can make High to Lowpoly, UVs and Layers, or Format Settings unique for each map. For this, turn on “Unique per map” in these panels. Then, select a map and customize the settings.If checked, old bake files in the output directory will be overwritten by the new ones if they have the same name.Remove baked objects from BakeMaster Table of Objects after the bake.Bake maps only for the current object or container.Bake maps for all objects added.Select maps or objects to apply value of lastly edited property for.Group objects into a Bake Job Container, where all settings can be set at once for all.Short Bake Instruction.BakeMaster Bake won’t block anything, so you can continue creating while it’s doing its magic.Control the baking process from your keyboard or Blender Console. All keybindings are present below and under the “Bake Instruction” field in the Bake panel.Tip: Blender ConsoleBy opening the Blender Console you’ll see more precise bake process feedback and be able to press “Ctrl + C” or “⌘ Cmd + C” (Mac) to abort the bake.CautionBlender freezes are expected when handling meshes with large amounts of geometry, baking map results to modifiers, Denoising baked results, or UV unwrapping and packing. Please be patient, BakeMaster will notify you if any error occurs.If you happen to have a question raised, feel free to ask directly ([email protected]), here on the product page, or in our Discord.
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Bakemaster Demo & Download
If you are interested in downloading the Blender addons Bakemaster, it is recommended that you first watch the plugin extensive demo. We have got your back too; click the “Information” button below to try out the whole project without the hassle of downloading and installing it first. This templates may be used in many projects to test out how things appear and feel.
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